Pages

Thursday, September 4, 2014

Security in an MMO

First off - I'm not talking about the username/password or hacking of an account. I'm talking about the lackeys that the good guys and villains use for their actual security. For example, in World of Warcraft you sneak into a fortress with roaming guards. Unable to sneak by them  you kill them all in a very gruesome manner. It is loud, bloody, and usually over pretty quickly.

Just down the hall there is another group of guards who are so deaf or incompetent that they don't hear or notice that you just murdered their fellow guards. It gets better. The corpses of the guards you just killed are laying out in the open. Another group of guards wanders by and doesn't notice the bodies. Or the bloody footprints that have been tracked away.They don't say "Wow, Jim was alive the last time I saw him," or "I wonder if I should report that Jim and Bob were killed while on patrol." Nope they just keep wandering around and don't sound the alarm.

If you are much higher in level than the guards they will totally ignore you. They'll just wander by probably thinking "If I don't make eye contact maybe they won't kill me like, poor Bob and Jim."

Star Wars the Old Republic is even worse. Here you have some places with advanced communications. Instead of roving patrol number 1 reporting "A Jedi has breached the compound, alert" all the guards do is fight back and usually fall to their grizzly deaths by light saber.

I realize these are games but still!  It's like I've invaded a James Bond Villains underground lair and his henchmen are acting like they are extra's on loan from Dr. Evil. Villains are often some of the most creative characters but in an MMO their Rent-A-Cop security shows why the good guys always seem to win.

No comments:

Post a Comment